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7

The scoreboard

Only raids score. The higher the victim, the more it is worth. Weekly Alphas, a season champion, and a stat line for every player.

Points#

A raid on the #1 clan is worth 200. A raid on the bottom ranked clan is worth 100. A raid on an unranked clan — active, but no points yet this season — is worth 100.

Clans in between are worth an in-between amount, spread evenly by rank. With ten ranked clans, hitting #4 is worth about 167.

This is why raiding the same weak clan over and over never pays: it is always worth the minimum 100. Every point above the floor comes from going up the ladder, and everyone wants to hit the Alpha.

Your rank is your season points. If two clans tie, the one raided fewer times this season ranks higher; if still tied, the older clan does.

The week#

Monday 00:00 UTC to Monday 00:00 UTC — the week closes as the raid window closes. At the close, the top three by points scored that week are the Alphas until the next close (or however many clans scored, if fewer than three): a badge on the directory, the scoreboard and the clan page, an @Alpha role in Discord, and the week's result in #war-log.

The season#

A season runs from one server wipe (a full reset of the game world) to the next. At season end the champion and the full final table are recorded on the Seasons page, permanently. Every clan's placement goes on its clan page. Points reset to zero.

Identities and rosters do not reset. A wipe resets the world; it does not dissolve clans. A wipe takes every pole with it, but not your base: your clan keeps its spot, and your supply kit spawns there after the wipe.

  • A clan keeps its name, tag, flag and roster, but not the flag itself: clan flags never spawn as loot, and your kit brings yours. Build a pole within 100 m of your old base and have a member raise a white flag or your clan's flag on it. That pole is your base, with no cooldown and no confirmation step. Further away, a white flag does nothing for your clan; your own flag asks your leader to confirm a move. The 200 m rule still applies.
  • The 7-day inactivity clock runs from the wipe. Rebuild and raise inside a week or go dormant like anyone else.
  • Every pole on the fresh map gets the 7-day launch grace again.
  • A clan that was dormant at season end stays dormant, and its disband clock keeps running, until a member raises a white flag at its new base.
  • Until the first raid of the new season lands, every clan is unranked, so every raid is worth 100.

The wipe date is announced in advance. It is the one thing in this guide the server owner schedules.

What is public#

With no login at all: the scoreboard (rank, clan, flag, points, raids, times raided, defenses, active or dormant), the Alpha history, the Seasons page, the war log, the clan directory, the flag pool (which of the 33 are taken), every clan page, and every player profile.

What is never public: anything with a coordinate, or anyone's position.

Player profiles#

Every linked player has a public profile, per season and all-time:

  • Play time, sessions, last seen
  • PvP kills, PvP deaths, K/D, best killstreak, longest kill, and who — killed-by and killed lists, names only
  • Friendly-fire kills and friendly-fire deaths, counted separately and nowhere else
  • Raid credits (flags lowered) and upkeep raises (own flag at own pole)
  • Build points (one per build step)
  • Clan history — which clans, when

Player boards#

Server-wide and public, ten names a board with the full list a click away: top raiders, top killers, best K/D (minimum 10 kills), best killstreak (PvP kills in a row without being killed by a player), longest kill, most bounty kills, top builders, most play time, and then the two nobody wants to lead — most PvP deaths and most friendly fire. Inside a clan, the same columns filtered to your roster, so you can see who is carrying, who keeps shooting Dave, and who actually built the walls.

Friendly fire counts on one board and nowhere else. Shooting a clanmate earns you nothing: not a kill, not a streak, not a point of K/D. It costs them nothing either, so a teamkill cannot dent their deaths or their ratio. The only place it shows up is the friendly-fire board and the friendly-fire counters on both profiles.

Kills are stats, never points. The season is decided by clan raids alone. If you want to win the season, raid.

What the server can see

Kills, deaths and who was involved come from the log. Whether a kill was friendly fire is decided by whether killer and victim were on the same roster at that moment. Play time is measured from connect to disconnect. A kill's distance and weapon are on the log line itself. A streak counts PvP kills in a row and ends only when another player outside your clan kills you — friendly fire neither adds nor ends one, on your profile, in the killstreak channel and for achievements alike. A build point is one build step the log records — a kit placed, a frame, a panel, a gate, a watchtower floor — at any pole, flat, and dismantling earns nothing.

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